More than a Route: Creating a Digital Climbing Community

Building a Supportive, Accessible, and Inspiring Community for Climbers of All Levels

Phone being dropped in black sand while displaying an green homepage of an app
Phone being dropped in black sand while displaying an green homepage of an app

Timeline

Fourteen Days

Audience

Outdoor Climbers

Boulders

Outdoor Adventurers

REI Customers


Overview


Time Frame- 15 Days


Project Challenge:

REI wants to be the #1 brand in the eyes of climbers. They plan to create an experience specifically for climbers, providing useful information every single day, regardless of whether the climber is climbing or not. They want to create an accessible and friendly platform for climbers to stay informed.




Project Summary

View Project

View Project

UX Research- User Interviews, Business Model Mapping, Competitor Analysis, Feature Inventory,

Design - User Persona,

Rapid Prototyping and Wireframing- Usability Refinement

Testing- Conceptual and High-fidelity testing rounds

Collaborative Workflows- Design Studios, iterative wireframing, hybrid work flows (a mix of Agile and Waterfall sprints)


Methodologies

Objectives

Develop tools and features that encourage connection and collaboration, allowing climbers to find, join, and create local or virtual climbing groups, events, and challenges.

Design a welcoming, easy-to-use platform with inclusive features that cater to climbers of all experience levels, backgrounds, and abilities.

Offer resources and content that motivate climbers to improve their skills, try new climbing styles, and stay informed about climbing news and trends.

Challenges

Climber First:

Climbers can access essential safety information, monitor their development with tailored goals, and connect with others through social features that encourage sharing achievements and learning from one another.

On & Offline Friendly:

Event participation is made easy both online and offline with downloadable schedules, maps, and information. .

Seamless Commerce:

Climbers can unlock exclusive discounts by participating in events, completing challenges, or engaging with educational content, ensuring that each interaction with the app brings tangible value in the form of discounts and offers on climbing gear.

Brand Identity

REI's mission is to continue to inspire, educate, and outfit for a lifetime of outdoor and stewardship.


Through this project, we used a mix of strong branding, integration, and community to create something that fits closely with REI's mission

Outcomes

In the low-fi usability test, users often struggled to complete core tasks because navigation patterns and icon meanings were unclear, resulting in multiple drop-offs. By the time we reached the high-fi test, improvements in layout and interaction design allowed users to complete every assigned task successfully.

100% Task Success Rate

With a 25% improvement from Low-fi


Feedback in the low-fi test revealed user frustration, especially when trying to locate events or interpret unclear terminology. In contrast, high-fi participants shifted their focus from “why doesn’t this work?” to providing thoughtful suggestions about improving visuals, onboarding, and trust signals.

70% increase- User Sentiment

Positive feedback increased by 70%

Low-fi testing revealed frequent usability errorssuch as misclicks on icons that didn’t communicate their purpose and failed attempts to find events due to vague labels. By high-fi, these issues had been addressed, and mistakes were reduced to minor copy or wording clarifications rather than navigation failures.

80% Reduction in Errors

With minor copy-related errors

How Might We create a community platform where climbers can connect, share experiences, and support each other?

What We Learned

Throughout the project, we discovered that climbers are motivated not only by personal progress but also by connection with others. This taught us to never assume what the users might need, and to always design for the users and not for ourselves

Designing for Community Builds Engagement

While early testing surfaced functional issues, later rounds revealed the importance of onboarding clarity, consistent copy, and credibility signals. Users wanted clear terminology, product transparency, and trusted reviews. This highlighted that in UX, functionality gets users in the door, but trust and clarity keep them there.

Clarity and Trust Are as Crucial as Functionality

Early pain points around navigation, copy, and event discovery were identified and resolved, leading to measurable improvements: faster task completion, fewer errors, and 100% task success. This experience reinforced that usability testing is not a checkbox, but an ongoing process that shapes product maturity.

Iterative Testing Transforms Usability

Discover

User Insights

"The community one is really important, I don't want to cold turkey and start climbing without knowing anyone there"

"I want the best quality equipment to keep me performing at the top of my sport, but within my budget."

“It can feel intimidating and dangerous to climb outdoor routes without proper coaching and gears”

A low fideilty screen of the first iteration of the homepage of the app. In order from top ot bottom of the page, there is a header bar, a placement for an image, a 'my stats' section, a 'your freinds' section, a section for your current chalenges, and an upcoming events section being cut off at the bottom
A low fideilty screen of the first iteration of the homepage of the app. In order from top ot bottom of the page, there is a header bar, a placement for an image, a 'my stats' section, a 'your freinds' section, a section for your current chalenges, and an upcoming events section being cut off at the bottom
A low fideilty screen of the first iteration of the Profile Section of the app.  In order from top ot bottom of the page, there is a profile picture with a cart icon to the left and a bell icon to the right, a few stats on the climber including Number of products Climber friends and number of post, before having those same sections with photos below
A low fideilty screen of the first iteration of the Profile Section of the app.  In order from top ot bottom of the page, there is a profile picture with a cart icon to the left and a bell icon to the right, a few stats on the climber including Number of products Climber friends and number of post, before having those same sections with photos below
A low fideilty screen of the first iteration of the Calender screen of the app  In order from top ot bottom of the page, there is a Calander header, before having a card for events that includes, Event name, about info, share button, and a sign up button.
A low fideilty screen of the first iteration of the Calender screen of the app  In order from top ot bottom of the page, there is a Calander header, before having a card for events that includes, Event name, about info, share button, and a sign up button.

Mid-fi Wireframes

Ideation and Design

Feature Prioritization

Event Booking
Throughout our user interviews, we found one thing to be clear: the climbing community is one of the strongest motivators for our users. We found that allowing users to attend and demo products at in-person events enables continuous learning while fostering a community by providing an opportunity for users to attend with friends.

A low fideilty screen of the first iteration of the Event sction of the app. With an arrow pointing at the top image and saying 'Users are greeted with a high quality photo communicating to them to focus the focus of the event', another pointing at 3 profile pictures saying 'Users can view friends attending the event, to further drive community and connect users', and lastly an arrow pointing at a detail section at the bottom of the page saying 'Users are able to see key products used through out the demo'
A low fideilty screen of the first iteration of the Event sction of the app. With an arrow pointing at the top image and saying 'Users are greeted with a high quality photo communicating to them to focus the focus of the event', another pointing at 3 profile pictures saying 'Users can view friends attending the event, to further drive community and connect users', and lastly an arrow pointing at a detail section at the bottom of the page saying 'Users are able to see key products used through out the demo'

Core Feedback

Users wanted explanations of terminology (e.g., climbing jargon) to ensure accessibility.

Onboarding and Clarity

Comments leaned toward visual polish, not core functionality, a positive indicator that fundamentals were solid.

UI Improvements

Users wanted the tone to be fine-tuned and messaging made more clear to make instructions more intuitive

Copy and Imagery

Testing

Conclusion

More than a Route: Creating a Digital Climbing Community

Building a Supportive, Accessible, and Inspiring Community for Climbers of All Levels

Client

REI (Concept Project)

Roles

Project Lead, Design Lead

Tools

Figma/Figjam, Dovetail, Notion, Google Forms

Phone being dropped in black sand while displaying an green homepage of an app
Phone being dropped in black sand while displaying an green homepage of an app

Timeline

Fourteen Days

Audience

Outdoor Climbers

Boulders

Outdoor Adventurers

REI Customers


Overview

Time Frame- 15 Days


Project Challenge:

REI wants to be the #1 brand in the eyes of climbers. They plan to create an experience specifically for climbers, providing useful information every single day, regardless of whether the climber is climbing or not. They want to create an accessible and friendly platform for climbers to stay informed.




Project Summary

View Project

Methodologies

View Project

Objectives

Develop tools and features that encourage connection and collaboration, allowing climbers to find, join, and create local or virtual climbing groups, events, and challenges.

Offer resources and content that motivate climbers to improve their skills, try new climbing styles, and stay informed about climbing news and trends.

Design a welcoming, easy-to-use platform with inclusive features that cater to climbers of all experience levels, backgrounds, and abilities.

Challenges

Climber First:

Climbers can access essential safety information, monitor their development with tailored goals, and connect with others through social features that encourage sharing achievements and learning from one another.

Seamless Commerce:

Climbers can unlock exclusive discounts by participating in events, completing challenges, or engaging with educational content, ensuring that each interaction with the app brings tangible value in the form of discounts and offers on climbing gear.

On & Offline Friendly:

Event participation is made easy both online and offline with downloadable schedules, maps, and information. .

UX Research- User Interviews, Business Model Mapping, Competitor Analysis, Feature Inventory,

Design - User Persona,

Rapid Prototyping and Wireframing- Usability Refinement

Testing- Conceptual and High-fidelity testing rounds

Collaborative Workflows- Design Studios, iterative wireframing, hybrid work flows (a mix of Agile and Waterfall sprints)


Brand Identity

REI's mission is to continue to inspire, educate, and outfit for a lifetime of outdoor and stewardship.


Through this project, we used a mix of strong branding, integration, and community to create something that fits closely with REI's mission

Outcomes

In the low-fi usability test, users often struggled to complete core tasks because navigation patterns and icon meanings were unclear, resulting in multiple drop-offs. By the time we reached the high-fi test, improvements in layout and interaction design allowed users to complete every assigned task successfully.

100% Task Success Rate

With a 25% improvement from Low-fi


Low-fi testing revealed frequent usability errorssuch as misclicks on icons that didn’t communicate their purpose and failed attempts to find events due to vague labels. By high-fi, these issues had been addressed, and mistakes were reduced to minor copy or wording clarifications rather than navigation failures.

80% Reduction in Errors

With minor copy-related errors

Feedback in the low-fi test revealed user frustration, especially when trying to locate events or interpret unclear terminology. In contrast, high-fi participants shifted their focus from “why doesn’t this work?” to providing thoughtful suggestions about improving visuals, onboarding, and trust signals.

70% increase- User Sentiment

Positive feedback increased by 70%

How Might We create a community platform where climbers can connect, share experiences, and support each other?

User Insights

"The community one is really important, I don't want to cold turkey and start climbing without knowing anyone there"

“It can feel intimidating and dangerous to climb outdoor routes without proper coaching and gears”

"I want the best quality equipment to keep me performing at the top of my sport, but within my budget."

Discover

A low fideilty screen of the first iteration of the homepage of the app. In order from top ot bottom of the page, there is a header bar, a placement for an image, a 'my stats' section, a 'your freinds' section, a section for your current chalenges, and an upcoming events section being cut off at the bottom
A low fideilty screen of the first iteration of the homepage of the app. In order from top ot bottom of the page, there is a header bar, a placement for an image, a 'my stats' section, a 'your freinds' section, a section for your current chalenges, and an upcoming events section being cut off at the bottom
A low fideilty screen of the first iteration of the Calender screen of the app  In order from top ot bottom of the page, there is a Calander header, before having a card for events that includes, Event name, about info, share button, and a sign up button.
A low fideilty screen of the first iteration of the Calender screen of the app  In order from top ot bottom of the page, there is a Calander header, before having a card for events that includes, Event name, about info, share button, and a sign up button.
A low fideilty screen of the first iteration of the Profile Section of the app.  In order from top ot bottom of the page, there is a profile picture with a cart icon to the left and a bell icon to the right, a few stats on the climber including Number of products Climber friends and number of post, before having those same sections with photos below
A low fideilty screen of the first iteration of the Profile Section of the app.  In order from top ot bottom of the page, there is a profile picture with a cart icon to the left and a bell icon to the right, a few stats on the climber including Number of products Climber friends and number of post, before having those same sections with photos below

Mid-fi Wireframes

Ideation and Design

Feature Prioritization

Event Booking
Throughout our user interviews, we found one thing to be clear: the climbing community is one of the strongest motivators for our users. We found that allowing users to attend and demo products at in-person events enables continuous learning while fostering a community by providing an opportunity for users to attend with friends.

A low fideilty screen of the first iteration of the Event sction of the app. With an arrow pointing at the top image and saying 'Users are greeted with a high quality photo communicating to them to focus the focus of the event', another pointing at 3 profile pictures saying 'Users can view friends attending the event, to further drive community and connect users', and lastly an arrow pointing at a detail section at the bottom of the page saying 'Users are able to see key products used through out the demo'
A low fideilty screen of the first iteration of the Event sction of the app. With an arrow pointing at the top image and saying 'Users are greeted with a high quality photo communicating to them to focus the focus of the event', another pointing at 3 profile pictures saying 'Users can view friends attending the event, to further drive community and connect users', and lastly an arrow pointing at a detail section at the bottom of the page saying 'Users are able to see key products used through out the demo'

Core Feedback

Users wanted explanations of terminology (e.g., climbing jargon) to ensure accessibility.

Onboarding and Clarity

Users wanted the tone to be fine-tuned and messaging made more clear to make instructions more intuitive

Copy and Imagery

Comments leaned toward visual polish, not core functionality, a positive indicator that fundamentals were solid.

UI Improvements

Testing

What We Learned

Throughout the project, we discovered that climbers are motivated not only by personal progress but also by connection with others. This taught us to never assume what the users might need, and to always design for the users and not for ourselves

Designing for Community Builds Engagement

Early pain points around navigation, copy, and event discovery were identified and resolved, leading to measurable improvements: faster task completion, fewer errors, and 100% task success. This experience reinforced that usability testing is not a checkbox, but an ongoing process that shapes product maturity.

Iterative Testing Transforms Usability

While early testing surfaced functional issues, later rounds revealed the importance of onboarding clarity, consistent copy, and credibility signals. Users wanted clear terminology, product transparency, and trusted reviews. This highlighted that in UX, functionality gets users in the door, but trust and clarity keep them there.

Clarity and Trust Are as Crucial as Functionality

Conclusion

More than a Route: Creating a Digital Climbing Community

Building a Supportive, Accessible, and Inspiring Community for Climbers of All Levels

Client

REI (Concept Project)

Roles

Project Lead, Design Lead

Tools

Figma/Figjam, Dovetail, Notion, Google Forms

Phone being dropped in black sand while displaying an green homepage of an app
Phone being dropped in black sand while displaying an green homepage of an app

Timeline

Fourteen Days

Audience

Outdoor Climbers

Boulders

Outdoor Adventurers

REI Customers


Overview

Time Frame- 15 Days


Project Challenge:

REI wants to be the #1 brand in the eyes of climbers. They plan to create an experience specifically for climbers, providing useful information every single day, regardless of whether the climber is climbing or not. They want to create an accessible and friendly platform for climbers to stay informed.




Project Summary

UX Research- User Interviews, Business Model Mapping, Competitor Analysis, Feature Inventory,

Design - User Persona,

Rapid Prototyping and Wireframing- Usability Refinement

Testing- Conceptual and High-fidelity testing rounds

Collaborative Workflows- Design Studios, iterative wireframing, hybrid work flows (a mix of Agile and Waterfall sprints)


How Might We create a community platform where climbers can connect, share experiences, and support each other?

Objectives

Develop tools and features that encourage connection and collaboration, allowing climbers to find, join, and create local or virtual climbing groups, events, and challenges.

Design a welcoming, easy-to-use platform with inclusive features that cater to climbers of all experience levels, backgrounds, and abilities.

Offer resources and content that motivate climbers to improve their skills, try new climbing styles, and stay informed about climbing news and trends.

Challenges

Climber First:

Climbers can access essential safety information, monitor their development with tailored goals, and connect with others through social features that encourage sharing achievements and learning from one another.

Seamless Commerce:

Climbers can unlock exclusive discounts by participating in events, completing challenges, or engaging with educational content, ensuring that each interaction with the app brings tangible value in the form of discounts and offers on climbing gear.

On & Offline Friendly:

Event participation is made easy both online and offline with downloadable schedules, maps, and information. .

Brand Identity

Outcomes

In the low-fi usability test, users often struggled to complete core tasks because navigation patterns and icon meanings were unclear, resulting in multiple drop-offs. By the time we reached the high-fi test, improvements in layout and interaction design allowed users to complete every assigned task successfully.

100% Task Success Rate

With a 25% improvement from Low-fi


Low-fi testing revealed frequent usability errorssuch as misclicks on icons that didn’t communicate their purpose and failed attempts to find events due to vague labels. By high-fi, these issues had been addressed, and mistakes were reduced to minor copy or wording clarifications rather than navigation failures.

80% Reduction in Errors

With minor copy-related errors

Feedback in the low-fi test revealed user frustration, especially when trying to locate events or interpret unclear terminology. In contrast, high-fi participants shifted their focus from “why doesn’t this work?” to providing thoughtful suggestions about improving visuals, onboarding, and trust signals.

70% increase- User Sentiment

Positive feedback increased by 70%

REI's mission is to continue to inspire, educate, and outfit for a lifetime of outdoor and stewardship.


Through this project, we used a mix of strong branding, integration, and community to create something that fits closely with REI's mission

Methodologies

What We Learned

Throughout the project, we discovered that climbers are motivated not only by personal progress but also by connection with others. This taught us to never assume what the users might need, and to always design for the users and not for ourselves

Designing for Community Builds Engagement

Early pain points around navigation, copy, and event discovery were identified and resolved, leading to measurable improvements: faster task completion, fewer errors, and 100% task success. This experience reinforced that usability testing is not a checkbox, but an ongoing process that shapes product maturity.

Iterative Testing Transforms Usability

While early testing surfaced functional issues, later rounds revealed the importance of onboarding clarity, consistent copy, and credibility signals. Users wanted clear terminology, product transparency, and trusted reviews. This highlighted that in UX, functionality gets users in the door, but trust and clarity keep them there.

Clarity and Trust Are as Crucial as Functionality

User Insights

"The community one is really important, I don't want to cold turkey and start climbing without knowing anyone there"

“It can feel intimidating and dangerous to climb outdoor routes without proper coaching and gears”

"I want the best quality equipment to keep me performing at the top of my sport, but within my budget."

Core Feedback

Users wanted explanations of terminology (e.g., climbing jargon) to ensure accessibility.

Onboarding and Clarity

Users wanted the tone to be fine-tuned and messaging made more clear to make instructions more intuitive

Copy and Imagery

Comments leaned toward visual polish, not core functionality, a positive indicator that fundamentals were solid.

UI Improvements

A low fideilty screen of the first iteration of the homepage of the app. In order from top ot bottom of the page, there is a header bar, a placement for an image, a 'my stats' section, a 'your freinds' section, a section for your current chalenges, and an upcoming events section being cut off at the bottom
A low fideilty screen of the first iteration of the homepage of the app. In order from top ot bottom of the page, there is a header bar, a placement for an image, a 'my stats' section, a 'your freinds' section, a section for your current chalenges, and an upcoming events section being cut off at the bottom
A low fideilty screen of the first iteration of the Calender screen of the app  In order from top ot bottom of the page, there is a Calander header, before having a card for events that includes, Event name, about info, share button, and a sign up button.
A low fideilty screen of the first iteration of the Calender screen of the app  In order from top ot bottom of the page, there is a Calander header, before having a card for events that includes, Event name, about info, share button, and a sign up button.
A low fideilty screen of the first iteration of the Profile Section of the app.  In order from top ot bottom of the page, there is a profile picture with a cart icon to the left and a bell icon to the right, a few stats on the climber including Number of products Climber friends and number of post, before having those same sections with photos below
A low fideilty screen of the first iteration of the Profile Section of the app.  In order from top ot bottom of the page, there is a profile picture with a cart icon to the left and a bell icon to the right, a few stats on the climber including Number of products Climber friends and number of post, before having those same sections with photos below

Mid-fi Wireframes

Feature Prioritization

A low fideilty screen of the first iteration of the Event sction of the app. With an arrow pointing at the top image and saying 'Users are greeted with a high quality photo communicating to them to focus the focus of the event', another pointing at 3 profile pictures saying 'Users can view friends attending the event, to further drive community and connect users', and lastly an arrow pointing at a detail section at the bottom of the page saying 'Users are able to see key products used through out the demo'
A low fideilty screen of the first iteration of the Event sction of the app. With an arrow pointing at the top image and saying 'Users are greeted with a high quality photo communicating to them to focus the focus of the event', another pointing at 3 profile pictures saying 'Users can view friends attending the event, to further drive community and connect users', and lastly an arrow pointing at a detail section at the bottom of the page saying 'Users are able to see key products used through out the demo'

Ideation and Design

Testing and Recommendations

Conclusion

Discover

Event Booking
Throughout our user interviews, we found one thing to be clear: the climbing community is one of the strongest motivators for our users. We found that allowing users to attend and demo products at in-person events enables continuous learning while fostering a community by providing an opportunity for users to attend with friends.

More than a Route: Creating a Digital Climbing Community

Building a Supportive, Accessible, and Inspiring Community for Climbers of All Levels

Client

REI (Concept Project)

Roles

Project Lead, Design Lead

Tools

Figma/Figjam, Dovetail, Notion, Google Forms

Phone being dropped in black sand while displaying an green homepage of an app

Timeline

Fourteen Days

Audience

Outdoor Climbers

Boulders

Outdoor Adventurers

REI Customers


Overview

Time Frame- 15 Days


Project Challenge:

REI wants to be the #1 brand in the eyes of climbers. They plan to create an experience specifically for climbers, providing useful information every single day, regardless of whether the climber is climbing or not. They want to create an accessible and friendly platform for climbers to stay informed.




Project Summary

View Project

UX Research- User Interviews, Business Model Mapping, Competitor Analysis, Feature Inventory,

Design - User Persona,

Rapid Prototyping and Wireframing- Usability Refinement

Testing- Conceptual and High-fidelity testing rounds

Collaborative Workflows- Design Studios, iterative wireframing, hybrid work flows (a mix of Agile and Waterfall sprints)


How Might We create a community platform where climbers can connect, share experiences, and support each other?

Objectives

Develop tools and features that encourage connection and collaboration, allowing climbers to find, join, and create local or virtual climbing groups, events, and challenges.

Design a welcoming, easy-to-use platform with inclusive features that cater to climbers of all experience levels, backgrounds, and abilities.

Offer resources and content that motivate climbers to improve their skills, try new climbing styles, and stay informed about climbing news and trends.

Challenges

Climber First:

Climbers can access essential safety information, monitor their development with tailored goals, and connect with others through social features that encourage sharing achievements and learning from one another.

Seamless Commerce:

Climbers can unlock exclusive discounts by participating in events, completing challenges, or engaging with educational content, ensuring that each interaction with the app brings tangible value in the form of discounts and offers on climbing gear.

On & Offline Friendly:

Event participation is made easy both online and offline with downloadable schedules, maps, and information. .

Brand Identity

Outcomes

In the low-fi usability test, users often struggled to complete core tasks because navigation patterns and icon meanings were unclear, resulting in multiple drop-offs. By the time we reached the high-fi test, improvements in layout and interaction design allowed users to complete every assigned task successfully.

100% Task Success Rate

With a 25% improvement from Low-fi


Low-fi testing revealed frequent usability errorssuch as misclicks on icons that didn’t communicate their purpose and failed attempts to find events due to vague labels. By high-fi, these issues had been addressed, and mistakes were reduced to minor copy or wording clarifications rather than navigation failures.

80% Reduction in Errors

With minor copy-related errors

Feedback in the low-fi test revealed user frustration, especially when trying to locate events or interpret unclear terminology. In contrast, high-fi participants shifted their focus from “why doesn’t this work?” to providing thoughtful suggestions about improving visuals, onboarding, and trust signals.

70% increase- User Sentiment

Positive feedback increased by 70%

REI's mission is to continue to inspire, educate, and outfit for a lifetime of outdoor and stewardship.


Through this project, we used a mix of strong branding, integration, and community to create something that fits closely with REI's mission

Methodologies

What We Learned

Throughout the project, we discovered that climbers are motivated not only by personal progress but also by connection with others. This taught us to never assume what the users might need, and to always design for the users and not for ourselves

Designing for Community Builds Engagement

Early pain points around navigation, copy, and event discovery were identified and resolved, leading to measurable improvements: faster task completion, fewer errors, and 100% task success. This experience reinforced that usability testing is not a checkbox, but an ongoing process that shapes product maturity.

Iterative Testing Transforms Usability

While early testing surfaced functional issues, later rounds revealed the importance of onboarding clarity, consistent copy, and credibility signals. Users wanted clear terminology, product transparency, and trusted reviews. This highlighted that in UX, functionality gets users in the door, but trust and clarity keep them there.

Clarity and Trust Are as Crucial as Functionality

User Insights

"The community one is really important, I don't want to cold turkey and start climbing without knowing anyone there"

“It can feel intimidating and dangerous to climb outdoor routes without proper coaching and gears”

"I want the best quality equipment to keep me performing at the top of my sport, but within my budget."

Core Feedback

Users wanted explanations of terminology (e.g., climbing jargon) to ensure accessibility.

Onboarding and Clarity

Users wanted the tone to be fine-tuned and messaging made more clear to make instructions more intuitive

Copy and Imagery

Comments leaned toward visual polish, not core functionality, a positive indicator that fundamentals were solid.

UI Improvements

A low fideilty screen of the first iteration of the homepage of the app. In order from top ot bottom of the page, there is a header bar, a placement for an image, a 'my stats' section, a 'your freinds' section, a section for your current chalenges, and an upcoming events section being cut off at the bottom
A low fideilty screen of the first iteration of the Calender screen of the app  In order from top ot bottom of the page, there is a Calander header, before having a card for events that includes, Event name, about info, share button, and a sign up button.
A low fideilty screen of the first iteration of the Profile Section of the app.  In order from top ot bottom of the page, there is a profile picture with a cart icon to the left and a bell icon to the right, a few stats on the climber including Number of products Climber friends and number of post, before having those same sections with photos below

Mid-fi Wireframes

Feature Prioritization

A low fideilty screen of the first iteration of the Event sction of the app. With an arrow pointing at the top image and saying 'Users are greeted with a high quality photo communicating to them to focus the focus of the event', another pointing at 3 profile pictures saying 'Users can view friends attending the event, to further drive community and connect users', and lastly an arrow pointing at a detail section at the bottom of the page saying 'Users are able to see key products used through out the demo'

Ideation and Design

Testing and Recommendations

Conclusion

Discover

Event Booking
Throughout our user interviews, we found one thing to be clear: the climbing community is one of the strongest motivators for our users. We found that allowing users to attend and demo products at in-person events enables continuous learning while fostering a community by providing an opportunity for users to attend with friends.

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